The zip files include the "GameData" directory and so this should merge with the same-named directory in your KSP installation, such that after installing, your KSP's GameData directory will contain the "Squad" directory shipped with the game, the "EnvironmentalVisualEnhancements" directory which you just installed, and, if you installed the sample configs, a BoulderCo directory. If you are installing manually, download the latest ZIP files from and unpack them into your KSP directory. If you use CKAN, select EnvironmentalVisualEnhancements and then choose a config (if only one is available, that one will auto-select). If you are installing another mod which supplies EVE configurations, such as SVE, you should not install the sample configs. The mod is distributed as two ZIP files, one small one which contains the plugin and shaders, and one large one which contains a sample configuration. This thread was a continuation of original EVE thread, please discuss on the REDUX version above. The mod works on KSP 1.8, and older versions are also available. It is highly configurable and a number of other mods provide improved clouds not just for the stock planets, but for other planets provided by other mods. EVE) is a mod for KSP that adds clouds and city lights. Now launch your game and make sure that everything is working as should and you don’t have any articles, extremely poor performance, glitches or things like that.EnvironmentalVisualEnhancements - Clouds and City LightsĮnvironmentalVisualEnhancements (a.k.a. But you can install these two mods but it is optional. There are other mods for example Distant Object or Planet Shine which could make slight difference but planet shine is for version 1.2 and I’m not sure that is working exactly as should. But first of all install Texture Replacer from mod forum and then Windows Shine to gamedata folder.Īnt last but not least are parts textures called Ven Stock revamp.Īnd after you install this last one make sure that your gamedata folder looks exactly as mine.
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